![]() BattlefistĪt 3rd level you replace one of your arms with a battlefist, a magical prosthetic you created. The wearer can detach or reattach it as an action, and it can’t be removed against the wearer’s will. While the prosthetic is attached, it functions identically to the part it replaces. Mastermaker Spells Artificer LevelĪt 3rd level, whenever you finish a long rest, you can touch a nonmagical object and imbue it with your power, creating a permanent magical item that replaces a lost limb-a hand, arm, foot, leg, or similar body part. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. ![]() Mastermaker SpellsĪt 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Mastermaker Spells table. If you already have this tool proficiency, you gain proficiency with one other type of artisan’s tools of your choice. Source: Dread Metrol Tools of IntegrationĪt 3rd level, you gain proficiency with heavy armor and smith’s tools. ![]() The actions of a few renegade Mastermakers have caused House Cannith to shun this path in Eberron, but an artificer might learn these techniques in Dread Metrol or develop them on their own. A Mastermaker specializes in integrating flesh and steel, creating powerful construct limbs and replacing weak organs of flesh with components of metal and stone.
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